webGl:renderer | Spoofs the name of the unmasked WebGL renderer. | "NVIDIA GeForce GTX 980, or similar" |
webGl:vendor | Spoofs the name of the unmasked WebGL vendor. | "NVIDIA Corporation" |
webGl:supportedExtensions | An array of supported WebGL extensions (full list). | ["ANGLE_instanced_arrays", "EXT_color_buffer_float", "EXT_disjoint_timer_query", ...] |
webGl2:supportedExtensions | The same as webGl:supportedExtensions , but for WebGL2. | ["ANGLE_instanced_arrays", "EXT_color_buffer_float", "EXT_disjoint_timer_query", ...] |
webGl:contextAttributes | A dictionary of WebGL context attributes. | {"alpha": true, "antialias": true, "depth": true, ...} |
webGl2:contextAttributes | The same as webGl:contextAttributes , but for WebGL2. | {"alpha": true, "antialias": true, "depth": true, ...} |
webGl:parameters | A dictionary of WebGL parameters. Keys must be GL enums, and values are the values to spoof them as. | {"2849": 1, "2884": false, "2928": [0, 1], ...} |
webGl2:parameters | The same as webGl:parameters , but for WebGL2. | {"2849": 1, "2884": false, "2928": [0, 1], ...} |
webGl:parameters:blockIfNotDefined | If set to true , only the parameters in webGl:parameters will be allowed. Can be dangerous if not used correctly. | true /false |
webGl2:parameters:blockIfNotDefined | If set to true , only the parameters in webGl2:parameters will be allowed. Can be dangerous if not used correctly. | true /false |
webGl:shaderPrecisionFormats | A dictionary of WebGL shader precision formats. Keys are formatted as "<shaderType>,<precisionType>" . | {"35633,36336": {"rangeMin": 127, "rangeMax": 127, "precision": 23}, ...} |
webGl2:shaderPrecisionFormats | The same as webGL:shaderPrecisionFormats , but for WebGL2. | {"35633,36336": {"rangeMin": 127, "rangeMax": 127, "precision": 23}, ...} |
webGl:shaderPrecisionFormats:blockIfNotDefined | If set to true , only the shader percisions in webGl:shaderPrecisionFormats will be allowed. | true /false |
webGl2:shaderPrecisionFormats:blockIfNotDefined | If set to true , only the shader percisions in webGl2:shaderPrecisionFormats will be allowed. | true /false |